R12 Changelog:
-Fixed several of the most commonly occuring server crashes (This should benefit all platforms)
-Fixed an issue where the cruise missile in Commander Mode was not launching when playing on Paracel Storm (in Obliteration mode)
-Fixed so that a player's skill is no longer negatively affected when playing as Commander
-Fixed an aircraft IR flares exploit where players could use the flares multiple times before reloading by exiting/re-entering the aircraft
-Fixed an issue with Ranked servers on Xbox One running with a 1% ticket count
-Defined a range of 25-400% for vehicle respawn delays on Ranked servers
R11 Changelog:
-Fixed a common server crash
-Fixed an exploit where a player could get unlimited ammo on mortars by redeploying them
-Fixed an issue where your score displayed in the scoreboard was cut in half during double xp events
-Removed the possibility for server admins to kick players on official servers by using PunkBuster
-Game mode counter can now be set up to 400% for Ranked servers and 500% for Unranked servers. In addition, idle time out can now be set up to 86 400 (24 hours) for both server types
R10 Changelog:
- DICE has provided bugfixes for the most common server crashes and stability of the game server.
R9 Changelog:
- Compatibility update for new PC client patch
- Fixed crash related to admin triggered round transitions
- Additional fixes to less common server crashes
R8 Changelog:
- Fixed a number of dog tags that were showing up as blank in-game.
- Lowered the damage caused by Mobile AA Active Radar missiles to aircraft. The previous damage was incorrectly set too high.
- Added support for live scoreboards on Battlelog. This lets you see the current score and status on a server before joining -- such as the number of targets remaining in Obliteration mode.
- Improved server crash reporting and performance tracking on all platforms. This should further help us identify and fix server crashes going forward.
R7 Changelog:
- Fixed two of the most common server crashes
- The "admin.say" command should now work properly
- The "vars.preset" command should now work better in conjunction with other vars settings (It is now easier for server admins to set a server preset)
- Fixed a bug in the queue system regarding GUID
- Fixed various minor bugs
R6 Changes:
- Fix for crashes usually occurring during level switches.
- Game servers should no longer quit in some situations where the online backend servers are down. Server will reconnect to the backend once it's up again.
- Fix for ghost servers which didn't accept connections.
- Kick reasons should better match situations where they are issued. This will help battlelog provide more accurate information to the player
- Connection fixes to avoid players sometimes being rejected while joining the game server on one of the last slots
- Security updates
- Improved server logging
-Fixed several of the most commonly occuring server crashes (This should benefit all platforms)
-Fixed an issue where the cruise missile in Commander Mode was not launching when playing on Paracel Storm (in Obliteration mode)
-Fixed so that a player's skill is no longer negatively affected when playing as Commander
-Fixed an aircraft IR flares exploit where players could use the flares multiple times before reloading by exiting/re-entering the aircraft
-Fixed an issue with Ranked servers on Xbox One running with a 1% ticket count
-Defined a range of 25-400% for vehicle respawn delays on Ranked servers
R11 Changelog:
-Fixed a common server crash
-Fixed an exploit where a player could get unlimited ammo on mortars by redeploying them
-Fixed an issue where your score displayed in the scoreboard was cut in half during double xp events
-Removed the possibility for server admins to kick players on official servers by using PunkBuster
-Game mode counter can now be set up to 400% for Ranked servers and 500% for Unranked servers. In addition, idle time out can now be set up to 86 400 (24 hours) for both server types
R10 Changelog:
- DICE has provided bugfixes for the most common server crashes and stability of the game server.
R9 Changelog:
- Compatibility update for new PC client patch
- Fixed crash related to admin triggered round transitions
- Additional fixes to less common server crashes
R8 Changelog:
- Fixed a number of dog tags that were showing up as blank in-game.
- Lowered the damage caused by Mobile AA Active Radar missiles to aircraft. The previous damage was incorrectly set too high.
- Added support for live scoreboards on Battlelog. This lets you see the current score and status on a server before joining -- such as the number of targets remaining in Obliteration mode.
- Improved server crash reporting and performance tracking on all platforms. This should further help us identify and fix server crashes going forward.
R7 Changelog:
- Fixed two of the most common server crashes
- The "admin.say" command should now work properly
- The "vars.preset" command should now work better in conjunction with other vars settings (It is now easier for server admins to set a server preset)
- Fixed a bug in the queue system regarding GUID
- Fixed various minor bugs
R6 Changes:
- Fix for crashes usually occurring during level switches.
- Game servers should no longer quit in some situations where the online backend servers are down. Server will reconnect to the backend once it's up again.
- Fix for ghost servers which didn't accept connections.
- Kick reasons should better match situations where they are issued. This will help battlelog provide more accurate information to the player
- Connection fixes to avoid players sometimes being rejected while joining the game server on one of the last slots
- Security updates
- Improved server logging