Bf4 Server Updates

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samoz83

samoz83

NRU Heed
15 Mar 2012
3,262
1,300
188
London, UK
R12 Changelog:

-Fixed several of the most commonly occuring server crashes (This should benefit all platforms)

-Fixed an issue where the cruise missile in Commander Mode was not launching when playing on Paracel Storm (in Obliteration mode)

-Fixed so that a player's skill is no longer negatively affected when playing as Commander

-Fixed an aircraft IR flares exploit where players could use the flares multiple times before reloading by exiting/re-entering the aircraft

-Fixed an issue with Ranked servers on Xbox One running with a 1% ticket count

-Defined a range of 25-400% for vehicle respawn delays on Ranked servers


R11 Changelog:

-Fixed a common server crash

-Fixed an exploit where a player could get unlimited ammo on mortars by redeploying them

-Fixed an issue where your score displayed in the scoreboard was cut in half during double xp events

-Removed the possibility for server admins to kick players on official servers by using PunkBuster

-Game mode counter can now be set up to 400% for Ranked servers and 500% for Unranked servers. In addition, idle time out can now be set up to 86 400 (24 hours) for both server types


R10 Changelog:

- DICE has provided bugfixes for the most common server crashes and stability of the game server.


R9 Changelog:

- Compatibility update for new PC client patch

- Fixed crash related to admin triggered round transitions

- Additional fixes to less common server crashes


R8 Changelog:

- Fixed a number of dog tags that were showing up as blank in-game.

- Lowered the damage caused by Mobile AA Active Radar missiles to aircraft. The previous damage was incorrectly set too high.

- Added support for live scoreboards on Battlelog. This lets you see the current score and status on a server before joining -- such as the number of targets remaining in Obliteration mode.

- Improved server crash reporting and performance tracking on all platforms. This should further help us identify and fix server crashes going forward.


R7 Changelog:

- Fixed two of the most common server crashes

- The "admin.say" command should now work properly

- The "vars.preset" command should now work better in conjunction with other vars settings (It is now easier for server admins to set a server preset)

- Fixed a bug in the queue system regarding GUID

- Fixed various minor bugs


R6 Changes:

- Fix for crashes usually occurring during level switches.

- Game servers should no longer quit in some situations where the online backend servers are down. Server will reconnect to the backend once it's up again.

- Fix for ghost servers which didn't accept connections.

- Kick reasons should better match situations where they are issued. This will help battlelog provide more accurate information to the player

- Connection fixes to avoid players sometimes being rejected while joining the game server on one of the last slots

- Security updates

- Improved server logging
 
Er, does this have any bearing on admin commands not working (it seems) on our server?
 
They do work? Or should do, Andy tested them last night only the Yell command didn't work
 
Admin list was fully there in Procon from like 11am GMT yesterday
 
Maintenance downtime (All platforms)
Nov 13, we have a planned maintenance starting at 9AM UTC/1AM PST. The maintenance will last for 2-3 hours and multiplayer for Battlefield 4 will be unavailable on all platforms in increments during this window. This maintenance is done in preparation for the upcoming client patches.
 
yesterday many people have spawning problems on our server. but there was nothing wrong with the server. thats what battlelog says today in big yellow letters on start page: "WE ARE INVESTIGATING AN ISSUE WITH SPAWNING, IF YOU ARE EXPERIENCING THIS ISSUE IN-GAME PLEASE UPDATE YOUR PUNKBUSTER FILES. "
 
many of us recognise our bf4 server had some issues with connection failures. i talked to our hoster about that and it seems like its more a backend problem so he changed our server to a new ip.

gladly that helps after a short playround yesterday and the server runs nice and smoothly. :D

so please have a look if there are some problems again and if you found some...please post it here.
 
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We are streaming to GGC now too :D

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GGC-Stream
 

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