bf4 spring patch

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lakaelo

lakaelo

NRU Heed
lot of things changed and never saw one of the listed bugs. lol

[ALL PLATFORMS] Game - Forums - Battlelog / Battlefield 4

FULL PATCHNOTES
Here is the detailed list of changes and improvements included in the Spring Patch. All changes apply to all platforms unless explicitly stated otherwise.
For highlights with pictures, download the pdf here:
https://eaassets-a.akamaihd.net/dice-commerce/omaha/assets/notes/20150526_BFH_SpringPatch.pdf [eaassets-a.akamaihd.net]

STABILITY
- Fixed multi platform crash related to audio
- Fixed several multi platform server crashes
- Fixed Server crash that would happen in some cases when players were switching teams
- Fixed an issue where users were left in an Infinite loading screen when attempting to connect to a server
- Fixed a multi platform single player crash
- Fixed a bug which caused 2% of joins into an empty game server to fail
- PC: Several client and server crash fixes
- PC: Fix for a crash that occurs when exiting the game client (AMD cards)
- PS4: Fixed a common crash on PS4

GENERAL IMPROVEMENTS
- Fixed a situation where the player has an auto-throw gadget equipped in the LEFT gadget slot and use it while holding the sidearm, the gadget will stay in the players hands.
- Fixed an issue where the player would sometimes get stuck in the kill cam if receiving damaged from multiple enemies
- Terrain and model destruction now sync better with explosion effects
- Added advanced gameplay options to toggle Parachute Auto deploy, Auto Peek Over and Auto Side Lean
- Small vehicles now can get unstuck by melee just like the boats and jet skis
- Several Netcode improvements (see detailed description above)
- Passive spotting distance reduced from 1200m to 100m * Spotting cone angle reduced from 3 degrees anywhere to starting at 3 degrees and narrowing down to 0.15 degrees at 1200m
- Currently highlighted objective retained when commo-rose gets active so it is easier to select Attack/Defend for it
- Fixed an issue where the stairs would disappear if players were revived on them. This would happen on multiple levels.
- Fix an issue where claymore kills were not being counted for recon for stats
- Fixed an issue where if the user plays a couple of MP Hardcore rounds prior to entering the
Campaign, the single player campaign would not regain health after being hit
- PC: Removed the friendly fire lock on the preset for CLASSIC
- Fixed an issue where the user receives an inaccurate killcard when killed by a remote-controlled vehicle (e.g. EOD bot, Mortar)
- PC: Added functionality for users to move both the CPU/GPU overlay graph and the network performance graph
- Fixed an issue were the kill assist dog tag shows the wrong kill number in "My soldier"
- Console: Fixed a bug where a player will remain stuck in the main menu indefinitely if the controller they are using is assigned to anything other than Controller 1
- Fixed an issue with mastery dog tags showing up twice once they're unlocked
- Several fixes for exploits on multiple levels
- Squad Obliteration: Fixed issue where a bomb that was forced reset could be "re-dropped" resulting in multiple bombs showing up.
- Squad Obliteration: Disabled round time extension. Now the round time will pause whenever a bomb is planted if time has expired instead of extending only if the score is tied or if the losing team plants a bomb if they are down a point.

AUDIO
- Unique sound for headshots added
- Bullet impact sounds on soldiers improved (using a silencer helps a lot here)
- So called “Random callouts” improved for own team
- Optimized the Lumphini Garden levolution mudslide sounds
- Destruction sound added for WeatherStation buildings on Arctic

ART
- Fixed an issue where some camos would not display properly in 1st person
- Fixed a graphical issue with the sheets/flags etc. affected by wind which were moving a bit too much

USER INTERFACE
- We’ve added stats to 49 existing dog tags including many favorites from BF3. Show off your skills!
- Fixed an issue where the player shoots an enemy with a vehicle weapon, the hit indicator was displayed again when exiting the vehicle
- Enabled network performance overlay on XBOX One. It can be enabled/disabled in the menu options.
- Moved the 3 new playlists added in the Winter Patch to the top of the list and added highlighted them in yellow
- Fixed the levels in the server browser filter list to be sorted in order per release
- Improved HUD clarity for red dot sights based on CTE feedback.
- Fixed duplicate Dog tag names that were present in some languages
- Tweaked and updated the "Help me" icons (need ammo, need health etc) – icon now shows only if you can actually help.
- Fixed an issue where the user was unable to see changes from HUD option screen for "Soldier Optics Reticle”, Helicopter and Jet Pilot Hud" and "Vehicle Driver and Vehicle Gunner Hud"
- Increased size of jet ALT, Speed and PMS displays
- Fixed an issue where the Misc HUD transparency advanced gameplay option would affect the customization screen weapon/gadget info element
- Removed 'ID_M_SERVERTYPE_RANKED' from the left bottom corner of the loading screen in multiplayer
- Removed incorrect burst UI indication for CBJ PDW as the weapon does not support burst fire
- Fixed an issue where Soldier camo would be reset after each round transition
- Added squad obliteration to the squad join settings
- Fixed an issue where a damage indicator appears over the initial cut scene when starting a new Campaign

VEHICLES
- Masters of all jets get special Battlefield themed contrails when wearing any of the jet master dog tags or the Jet Fighter medal dog tag
- Fixed an issue where the grey vision present when a user is at low health is also present after the user exits a vehicle in which he regains his health.
- Fixed an issue where the user is unable to kill an enemy that is located inside a Jeep or a Stationary Weapon with the defibrillator
- Fixed an issue with the options where turning ON the "Decouple aiming from turning" the "Vehicle aim relative control" has no functionality

WEAPONS
- Added 5 new weapons
- Adjusted the ADS scaling and FOV controls to make the optics not magnify more than their default
- “Headglitch” fix: Weapon down state using cover peek system in combination with the proper bullet spawn positions (from weapon instead of eye)
- Updated night vision optics (see above for details)
- Fixed an issue with the ACOG scope where its leftmost bar stretched to a solid black block when aiming down sights.
- Fixed the tactical light on the MTAR-21
- Fixed an issue on some sniper rifles where the range finder used in combination with the flash hider would cause issues with the range finder functionality
- Fixed issues with the Belt Feeder/Autoloader not functioning on certain weapons.
- Full weapons balance pass and suppression mechanic update (see above for details)
- Sniper weapon tracer/Impact improvement to make it visible for longer distances
- Fixed an issue with the M16A4 where the laser sight accessories would appear when ADS with FLIR/IRNV
- Fixed bug with flashbang that was preventing it from reaching intended brightness and duration.
- Fixed the UI for weapons and accessories to reflect correct values in the customize screen
- Updated all weapon tracers to make them more clear and visible
- Added overheating message to some stationary weapons that were previously missing those messages

GAME MODE
- Added Gun Master game mode to the 10 base game maps

BATTLELOG
- Implemented and adapted Battlelog for Battlefield 4 Spring Patch
- Additional underlying preparations for deprecation of need to install Battlelog web plugin
- Minor improvements to new Chat system
- Fixed Premium calendar progress indicator to show correct progress
 
MAPS
SIEGE OF SHANGHAI
- Added cover areas on Siege of Shanghai for Squad Obliteration
- Fixed an issue where the user could see out of game world through a building wall
- Moved attack helicopter that was stuck inside wall on Siege of Shanghai

ROGUE TRANSMISSION
- Fixed an issue where the destroyed dish parts would cause occlusion issues.
- Grenade launchers now properly explode on the Concrete around the Research Facility

OPERATION METRO 2014
- Adjusted the TDM/SQDM/DOM, addressing issues with teams spawning too close together at the start of a match.

GULF OF OMAN 2014
- Adjusted the TDM/SQDM/DOM, addressing issues with teams spawning too close together at the start of a match.

OPERATION LOCKER
- Fixed collision issues
- X360: Optimized memory to reduce crashes

HAINAN RESORT
- Fixed collision issues

GOLMUD RAILWAY
- Fixed a stone fence near the north edge of the map that was misaligned with the ground, making it appearing like it was floating.

TEST RANGE
- Added hit indicators to the targets
- Various smaller bug fixes
 
Definitely a big change in vehicles balance especially Tanks as I said in chat box last night a little to much for my liking
Two direct hits on another tank will now take it out without no reactive armour, maybe a bit more realistic yes
Nice to see L86A2 back but needs a scope badly iron sights are pants, Not tried the AN94 yet on Assault plus the new side are is gonna take a while to gather unlocks very slow fire rate almost like the 44 made for long range but needs a scope.
Noticed some distant explosions jets helicopters etc are laggy

But only time will tell if it's made an overall improvement.
 
Patch notes don't mention the missing Zavod ladders!

Didn't notice anything glaringly wrong from playing today. Felt that I was able to be more accurate in shooting today but that could be due to everyone else using new weapons without much in the way of gadgets attached. Tanks seemed to be a bit more accurate when shooting at infantry. Often felt that you could put a shell in someone's face yet still not get a kill. Did manage to take down a few choppers with tanks by pointing in their general direction when I would have expected the shell to have dropped and missed.

So far I would say that the patch isn't too bad. Would like to see the Battlefield has stopped working errors reduced as I have had a few of them recently.
 
Gotta say I think Zavod is better without ladders, Had some great team squad play last night with mika and walentino. The AN94 is a great weapon nice fire rate for me and stable to......
 
In general a good patch (so far) but I still feel that helis are absurdly resistant to most weapons; on some maps the rounds gets boring with heli **** flying around making easy kills...

But I agree, the AN is one fine weapon.
 
Looks like TV-missiles are ruined, now there is very long reload time between first and second missile. :p Im gonna try laser guided next. If they are fucked too i start use attack boats like i use IFVs against tanks with 25mm cannon and zuni rockets: Move fast driving zig zag to avoid shells of tanks or tv-missiles of other boats, get close and shoot missiles and cannons empty. :p
 
Agree about helis as if I can get a scout heli ribbon something must be seriously wrong. Spotting, as the patch notes say, is different and the range you can see/spot is much lower. Found I was actually doing better today but they may be due to most folk using the AN- thingy without any accessories. :D

Main trouble with helicopter enthuiasts are the ones that run back to base when someone has the audacity to fire something pointy at them. The only practical way to get them down is to sneak the AA near to their base and get them when they come home. The AA probably won't last too long but satisfaction levels will be high!
 
That spotting thing is changed you have to aim now very close to target to spot it, its matter of couple degrees over long range now. That spotting device what you can put to laser/fleshlight slot of carbines and DMR:s is very useful . :)
 
Heikk I was that thing ask the time.the q spoytting takes a bit to get used to but it is better now.my biggest thing wss aiming, the first time I played I struggled until I learned the New patch.now it could be ask in my head but my aim is better now, except with the dmrs.got a lot of his but no kills with it saturday night.Not sure what's chased with them but my scar hsv is a bit different
 
Tell you what ive found since the new patch is I empty a magazine into some one for them to turn around and hit me with 2 bullets and im dead, that's when the wtf comments start from me which has been happening more often than not just of late....
You also seem to get a lot of random fire spread from guns now (Why I ask myself) which I very much doubt this happens in real guns so why in game....
Still think tanks are now way over powered
 
There's a patch in CTE no? (Which does have the high tick rate servers fix)
 
Tell you what ive found since the new patch is I empty a magazine into some one for them to turn around and hit me with 2 bullets and im dead, that's when the wtf comments start from me which has been happening more often than not just of late....
You also seem to get a lot of random fire spread from guns now (Why I ask myself) which I very much doubt this happens in real guns so why in game....
Still think tanks are now way over powered

Exactly what I've felt. Frustrating to say the least... :(
 
I have found that some guns are better than others. I was using some CZ thing and it was quite accurate at medium distance with just and RDS and no laser. However closed sharply you can empty 20 into them (and you can see that you are getting hits) but when you die they only show something like 60% health remaining when you would expect less. That was with loads of different players so no suspicion of any cheat going on.

Played on the CTE but it just feels as though you are running on treacle and running seems very slow. I'm guess you don't speed up as you rank up. Everything else feels normal.
 
Some bad experiences can be just becouse overall situation, not becouse of patch. For example sometimes you get all time shot by several guys, suppression/lag/hitreg problem makes you miss when shooting sure target to back etc you know how sometimes everything goes wrong and ends badly. Im had both extremely bad and good rounds so i think it depends more about situation than small changes in game. Thats true they added recoil and spread to assault rifles and carbines when shooting full auto, recoil and spread is now going worse faster if you dont shoot shorter bursts. Also guns are now shared to close, medium and long range guns to make slower guns used more instead of using couple best pussyguns 24/7.

I dont see it why tanks are OP now? I think they are just like they were earlier, nothing changed. Only thing im noticed is thermal optics are now worse, you see human and vehicle shapes well but that "smoke/fog" effect makes seeing other things very difficult and forces driver switch all time between normal and thermal view. That was fair, before patch thermal optics were too good i was using them most of time driving tanks without need switch to normal view. TV and laser guided missiles of all vehicles are now changed: Before you could launch both missiles very fast, now there is quite long reload between launching second missile.
 
I dont see it why tanks are OP now? I think they are just like they were earlier, nothing changed. Only thing im noticed is thermal optics are now worse, you see human and vehicle shapes well but that "smoke/fog" effect makes seeing other things very difficult and forces driver switch all time between normal and thermal view. That was fair, before patch thermal optics were too good i was using them most of time driving tanks without need switch to normal view. TV and laser guided missiles of all vehicles are now changed: Before you could launch both missiles very fast, now there is quite long reload between launching second missile.

yes, think the same way. i also use most of time the thermal optic but after the patch its necessary to switch between real view and thermal. so its harder to play vehicle. some changed like the spotting or other ( smaller ? ) hitboxes are also not bad. at all i can´t moan about the patch.
 
Tend to use zoom optic in vehicles as you can get long range LMG kills and on larger maps that can be more valuable. As long as you protect the arse of the tank you can survive by a tactical retreat. Obviously C4 is not a tank drivers friend.
 

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