I get that no matter how much testing you do you will always have bugs. We spent months testing mainframe systems and you would still end up with small bugs.
All the recent Battlefield games have had significant issues that you would expect in a Beta and not the final code. There will always be a time when you have to release it even knowing there are some problems. The open "beta" was more like an alpha code and there was not really much time between that and release to fix the problems encountered in that. The production code I played did feel more like a beta, still some bugs and needing some polish but generally OK.
Could you imagine that being final code for a console that did not have an internet connection? It would never sell. Being able to constantly patch it nowadays makes it easier to shift unfinished product. why is acceptable for a product costing £50-£100 to be faulty? If it was a kettle, drill, TV with those sort of issues you would be upset and want your money back.
Maybe they shouldn't have use Battlefield and gone for something like "Poundshop Battle Duty".
All the recent Battlefield games have had significant issues that you would expect in a Beta and not the final code. There will always be a time when you have to release it even knowing there are some problems. The open "beta" was more like an alpha code and there was not really much time between that and release to fix the problems encountered in that. The production code I played did feel more like a beta, still some bugs and needing some polish but generally OK.
Could you imagine that being final code for a console that did not have an internet connection? It would never sell. Being able to constantly patch it nowadays makes it easier to shift unfinished product. why is acceptable for a product costing £50-£100 to be faulty? If it was a kettle, drill, TV with those sort of issues you would be upset and want your money back.
Maybe they shouldn't have use Battlefield and gone for something like "Poundshop Battle Duty".